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Exploring Morphing - Sonic Fingerprints & Signatures

Updated: May 28

It's been a while since my last blog post, but I hope it will be worth the wait...

In this fourth installment of my Pro Producer's Tips series, I will be covering what morphing is and how you can employ it to create unique sounds using a variety of different techniques, from the most basic to the more esoteric and unconventional with a bit of side-thinking.

As always it's not DAW-specific but I'm an Ableton user, so I will explain the concepts in this workstation trying to be as generic as possible because my goal is to give you inspiration and ideas out of the specific software used; there will also be some freebies accompanying this topic for you to download at the end of the article, which has plenty of audio examples, images, and video tutorials. I try to schedule these blog posts once per month to be able to prepare the content and hopefully give back quality and a rich amount of information.

Now I'm excited for this one so here we go!



  1. What is Morphing?


Talking in general, morphing is a fluid, gradual, and seamless transformation between two different shapes and, in our specific context, is about transforming and blending one sound into another in the simplest form.

And here comes the second part of this blog's title: sonic fingerprints and signatures. It's a metaphor to suggest how you can imagine the process by thinking of every sound as a complex and unique conglomerate of various information, and by retrieving them you can then be able to give that 'sonic imprinting' to a different sound.

How can you create this? Well, here comes the fun and creative part as once grasp the idea you can experiment and come up with lots and lots of solutions. I've prepared a well dozens of examples, not exhaustive of course, but enough to get your head around this beautiful technique.



2. Starting From The Basics


Ableton Live Dry/Wet Knob - Blog Morphing by HydraTek

I'm assuming that you must be well aware of what the dry/wet control is and does: it blends in percentage the mix between a dry, non-processed version of a signal to its processed version (think of a reverbed signal for example) usually in a linear fashion. This is one of the simplest forms of morphing if you think of it.

When DJing, the crossfader, as the name suggests, can blend one track into another other, and sometimes the software lets you select different curves of crossfading, not just linear.


DJ Crossfader - Blog Morphing by HydraTek
Crossfader

Inside a DAW, the crossfade that you apply at the start and end points of an audio clip lets you create in a specific amount of time the transition from complete silence to full volume or the opposite. This is also a form of morphing even if you never thought of it (I like thinking of silence as a form of 'sound').


Audio Clips Crossfade Function - Blog Morphing by HydraTek
Clip Crossfade In & Out


3. Moving Forward


Now, imagine playing a synthesizer's patch that gradually morphs and evolves into something else as you play it. That would be cool, right? I like when designing presets for my soundbanks using macros, as controlling various parameters of a patch all at the same time works wonders for transforming sounds and making them more compelling, fluid, and less static. The beauty of sound and music after all is arguably that it evolves through time.


Let's take this concept and think of using multiple instances of a synthesizer, each playing its sound, and gradually blending between them. In this case, you wanna maybe try similar kinds of sounds for a more cohesive result, as you would get from using macros in a single synth, or different ones maybe processed afterward


together in a bus for sonic glue if that's what you are after (sometimes contrast and drastic changes work great too).

For this scenario in Ableton Live instrument racks are fantastic tools because you can create multiple parallel chains (as we saw in The Art Of Generative Music topic) and map them to different 'zones', called by the chain selector:


Ableton Live Instruments Crossfade - Blog Morphing by HydraTek
Simple Instruments Crossfade

In the image above you can see each chain occupying the entire range of 'zones' from 0 to 127 but the interesting fact is that they have opposite crossfade curves so when the selector points 0 only the first chain plays, when it points 127 just the second plays and each interval in between is a mix between the two.

In this way, you can populate each chain with a different synth sound and merge them by automating the chain selector.


Note here that we can also map the 'key' ranges, much like in a sampler, to create a multitimbral patch that plays differently based on the register you are playing, and 'velocity' ranges, to alter the sound in the occasion of velocity change.

I will provide deeper explanations and examples for them, but for now start thinking of how many ways you can alter a sound into another by simply linking some parameters together (in this case key range, velocity, or chain values).


Try experimenting with delaying the starting of one of the two instances to create an offset between the two so that you can get interesting interactions and mutual counterpoint.


There is an empty 'Instrument Morphing' rack for you to download at the end of the article to try out this technique for yourself with your synths of choice and an audio 'FX Morphing' rack where I had fun with various mappings of multiple effects, so the chain selector, called 'Morph' in the rack, acts as a complex dry/wet knob, more as a sort of multi-effect since each value detects a different combination of effects blended in:


FX Morphing Rack for Ableton Live 11 by HydraTek
HydraTek - FX Morphing Rack


4. More Applications:



- Sample Morphing



In the audio example above you can hear a robotic 16th note snare pattern turned into a more varied and interesting timbric variation, for a more organic and 'live' feeling. This technique is usually known as the 'round-robin' effect and some advanced samplers such as NI Battery 4 have got it already it's a great way to generate variety usually in a drum-programmed part by triggering slightly different versions of the same sound.

In this case, I've applied a process similar to what I explained earlier to generate the same effect with 'Sample Morphing'. How was it done?


After having mapped three snare samples in the zone window inside of 'Sampler' (same as the instrument rack seen before) with different crossfading curves, I used an LFO with a sample and hold curve to modulate the sample selector, rate at 1/16 as the pattern and on retrigger mode: in this way every single hit sounds slightly different as the LFO chooses one value from 0 to 127 (or less if you don't set the amount of the modulation to full) in the zone window.


Ableton Live Sampler LFO - Blog Morphing by HydraTek
LFO Modulating Sample Selector

Ableton Live Zone Mapping - Blog Morphing by HydraTek
Samples Mapping & Crossfade Curves in Blue


- Velocity Morphing



In the above aural example, I'm running three instances of Ableton's Wavetable synth in parallel and mapping them to different velocity ranges so that I can create an evolving soundscape based on how hard or soft I play.

The interesting fact here is that I can create a different timbre for each note of a chord by giving each of them a separate velocity value; at 0:12 note how the chord stays the same but the timbre changes.


Ableton Live Velocity Mapping - Blog Morphing by HydraTek
Velocity Mapping Of Three Synth Instances

As you can see from the mapping above there are two main 'zones': below the 64 value and above it where there are two variations and blending of two different patches, the only exception being in the middle where all three instances play at the same time.



- Vector Synthesis



Korg Wavestation VST - Blog Morphing by HydraTek
Korg Wavestation VST

Vector synthesis is no novelty, as it came out in the late '80s with brands such as Sequential Circuit, Yamaha, and Korg.

This is a wonderful application of the morphing concept when designing sounds: blend 4 different sources conceptually arranged as the extreme points of X and Y axes by dynamic cross-fading with the infamous joystick of the Korg Wavestation, as I did in the example, and you instantly can get evolving pads and atmospheres perfect for ambient pieces. You can move the joystick manually or with envelope generators and LFOs.



- Spectral Morphing


Until now we have seen morphing applied mainly as a form of volume crossfading but it can be so much deeper than that. With the advance of modern technology and Machine Learning, research has been made for training algorithms and making models of various instruments to analyze what perhaps is the most complex out of all musical parameters: timbre.

Google and the Magenta team realized recently an experiment called 'Tone Transfer' that lets you apply the analyzed model of a source signal to its destination. You can try it for yourself and have fun at this link: https://sites.research.google/tonetransfer.

Right now there are just a few models available and this is what I came up with:



I used some of my samples to transform them into their trumpet, flute, and saxophone versions. It turned out by layering them together that the pitch and dynamic analysis were pretty accurate! It can be a nice way to enrich your tracks with the help of some artificial intelligence 😉.


I've found another free tool pretty interesting that you can try, it's called Spect Morph (visit https://spectmorph.org/ ). As the other it mainly has models of acoustic instruments but, while Tone Transfer has just a few controls to customize the result, this one can be pretty deep and more customizable.

Yes, the GUI is not the most inviting and the raw sound is pretty dry and bad but with a touch of nice reverb some great pads can be crafted.

Here I've used an LFO module to morph between the pan flute and bassoon models, with additional vibrato and unison to make them more exciting:


Spect Morph Software - Blog Morphing by HydraTek
Spect Morph Software


Talking of paid software, I suggest 'Morph' by Zynaptiq, which lets you morph between two sources in a matrix much like using the joystick as we saw in the vector synthesis tip, but under the hood, the processing applied is quite complex and you can really hybridize sounds, not just crossfading them, with the additional help of a formant shifter module, a reverb and five algorithms to choose from.


Zynaptiq Morph VST - Blog Morphing by HydraTek
Zynaptiq - Morph

In the following example, to get a more cohesive and harmonically compelling result I chose two loops in the same key, one lead line, and a pad in C minor, and then I added the reverb inside of the plugin to merge them more.

Different algorithms convey different results and I suggest experimenting with very different sounds, like a voice with a percussion loop, and finding the 'sweet spot' in the matrix to mix the two sonic worlds.

It can be a really powerful tool to create unique sounds out of your samples and sound different from others, I also like using this technique for really weird bass design.




- Wavetable Synthesis


Where you most probably have already used a form of morphing during the synthesis process of your sounds is inside of wavetable synths where, by automating the wavetable position, you are actually 'morphing' between one state of oscillation into another, to generate an evolving set of harmonics and tones.

In the following video, I've employed the wavetable editor inside of Serum to create four single wavetables, different from each other, and then I used the 'Morph - Spectral' function to generate a total of 256 single wavetables that are a transitional state between them, so by automating the wavetable position you can get a seamless result. The Preset is available to download at the end of the article ;)




- Morphing Filters


Filters are the bread and butter of sound sculpting and what is most often overlooked is the fact that you don't have to stick to just one filter type at any one time, but you can create parallel filter chains or select a morphing filter; if you use Ableton the Auto Filter device and pretty much any instrument with a filter module, such as Sampler, has got it available, also modern synths feature SVF or State Variable Filters where you can change the shape and type of filter dynamically to morph into another, Serum being a great example with lots of filter options.

A cool free filter with morph function and other interesting features is Rift Filter Lite by Minimal Audio:


Minimal Audio Rift Filter Lite VST - Blog Morphing by HydraTek
Minimal Audio - Rift Filter Lite

This kind of processing is particularly useful to create weird and moving tones, and I suggest when using it for Neuro Bass Design to blend a dry version to keep the low end intact and do the filter movement on the upper harmonics for interest.




- Hybridizing Sounds


Another fundamental parameter that describes a sound is its main envelope, which with a set of usually four main controls - Attack, Decay, Sustain, Release (ADSR) - tells us about the evolution of amplitude over time.


Early electroacoustic experiments of the '50s with the so-called 'musique concrète' in France with Pièrre Schaeffer were made using tape machines: cutting and slicing the attack of a sound, reversing it, applying it to the sustain portion of another to create hybrid results, or what was called the 'objet sonore'.

That was a craft work and required a lot of time, but with today's digital workflow doing that is a breeze and can still surprise us because that technique is incredibly powerful.


In particular, removing the attack portion of a sound and listening directly to the remaining truncated part is very weird, because we can't easily tell what instrument is playing. That's because the attack portion of a sound is the most crucial for identifying lots of aural information, so applying a different one to it is key for achieving hybrid and original, unheard sounds. Worth a try.


In the example below I've layered some one-shots of mine to create some cinematic effects, great for crafting interesting and rich textures.



- Image Synthesis


There is fantastic software that lets you 'paint' sounds with the visual help of a spectrogram, like Iris 2 from Izotope, Photosounder, and the free Coagula synth.

It can be incredibly fascinating both for the interconnection of sound with the concept of painting, but also and mainly for the results you can get: imagine isolating the upper harmonics of a guitar part and adding reverb and modulation to create lush pads and atmospheres.


This sort of easter egg for some of you may look similar to sampling: finding sounds, or groups of frequencies in this case, and extracting them from a full sound or recording. It's an art form in itself indeed.


Melodyne is known for vocal correction mainly, but it's so deep and a great sound design tool to have in its own right for manipulating time, pitch, formants, and more from a sound.

Others do a form of resynthesis by analyzing the sound's partials and reconstructing them using individual sinusoids, that can be freely adjusted afterward like the research-free program SPEAR - Sinusoidal Partial Editing Analysis and Resynthesis, being the acronym.

I suggest doing some investigation for yourself as less-known tools can set you apart from the competition and let you shine in your way.


Izotope Iris 2 VST - Blog Morphing by HydraTek
Izotope - Iris 2

Photosounder Software - Blog Morphing by HydraTek
Photosounder

SPEAR Software - Blog Morphing by HydraTek
SPEAR

- Groove Extraction


Continuing on the red thread of this topic, another form of morphing in terms of extracting data from a sound and applying it to another can be groove extraction. Ableton Live has this feature built-in and I find it so useful, in particular when using different samples that you want to merge more to sound tighter.


Groove is the combined information of timing and velocity, so how 'off' the grid a sound may be, especially if syncopated or played live, and the dynamic interplay of the individual hits. Applying this information to another sound immediately makes it sound more like the other, finding similarities between the two.



- Vocoders


May be obvious for many of you, but vocoders can be the first thing you would think of when trying to transform one sound into another. The ability to make your synth patches 'sing' with your voice or a pad sound rhythmic by triggering it via a percussion loop for example. I talked a bit about them in the last blog post Getting Creative With Noise and will certainly investigate them more in the future.



- Matching EQs


Matching EQ was born mainly as a referencing tool for finding and seeing the differences between the sonic balance of a mix and the reference, but as always using tools in the 'wrong ' ways can yield inspiring results, particularly in the creative sound design stage.

Fabfilter Pro Q3 and other modern equalizers have this cool function integrated:


Fabfilter Pro Q3 VST EQ Match Function - Blog Morphing by HydraTek
Fabfilter Pro Q3 - EQ Match Function

In the following example, you will hear two pairs of bass loops matched respectively: A first, then B with EQ matching to A, then B, and finally A with EQ matching to B.

Listen to how close they sound to each other after the process: B when matched to A sounds more buzzy in the high end, while A on the other end sounds muffled and filtered. This is another option when trying to 'imprint ' the sonic characteristics of a sound into another.




- Convolution Reverbs


This is the last technique I wanted to talk about today in this wide and fascinating topic that is sound morphing: convolution reverbs.

Originally born as a more natural-sounding alternative to algorithmic reverbs, which are just pure code, convolution reverbs employ impulse responses recorded on real-world spaces to generate the profile that will be applied for reverberation.


But actually, this impulse response can be anything, even a bass sample.

As convolution is a given mathematical function, the only thing and variable you have to worry about when using it 'wrongly' is the source audio file that you want to use as the profile, and that makes for crazy experiments.

In the following video showcase, I applied a bass loop model to another bass loop to turn it into a cinematic drone and messed around with Live's Hybrid Reverb device to customize the result.


Little advice: always put a limiter at the end of the chain when you are doing sound design as crazy feedbacks and jumps in volume may damage your precious ears!




5. Conclusion


It was a long post this time but if you have arrived here without skipping it's my hope you enjoyed it as much as I did writing it. As always my goal is to hopefully give you inspiration for your projects, so if anything covered is not clear feel free to comment down below or contact me, also for suggesting future blog posts.

Enough talking (or writing I should say!), now go and have fun for yourself!


Happy Music Making! 😉



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P.S.: Click the artwork below to download the free resources included in this blog post! ;)



Blog Morphing by HydraTek









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8 Comments


John Wood
John Wood
Apr 24, 2023

I was surprised by several features of this program, they really can be useful in a narrow specialty!

Please tell me if Morphing has the ability to convert audio format? Won't there be any problems because I'll be downloading different formats? Or will I have to use one of these converters and convert each file to mp3? Tell me please.

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HydraTek
HydraTek
Apr 25, 2023
Replying to

Thanks for replying lairy :)

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Kristof Wynants
Kristof Wynants
Dec 22, 2022

I always enjoy your articles, very thorough, very insightful. Keep'em coming, please!

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HydraTek
HydraTek
Dec 22, 2022
Replying to

I'm very glad you enjoy them! Indeed unfortunately the blog has been in standby for so long and I really want to keep it going among other things.. I'll manage to make a new blog post soon! ;)

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lairyboy
lairyboy
Mar 24, 2022

Great food for thought. I can't wait to start trying out some of these techniqies.

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HydraTek
HydraTek
Mar 24, 2022
Replying to

You are always a super fast reader Lairy! Much appreciated! :D

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